Key commands also have a great importance in home cockpit builds because of the hardware that interfaces a multitude of switches in the cockpit. I would include at least three things if adding to this post, whether the key command is missing or not working as expected, the exact title of the key command, and a brief description of what it should do. If anyone else uses a particular key command and finds it out-of-whack maybe you could list it here as a note to the community. I’ll try and retread the key commands I have found not working as expected here. What I mean by this is if the key command was used for a specific view it showed an incorrect view (a specific case found was an external view of 45 degrees to the left was interchanged with another angle in the external view). For instance, in the past I have reported key commands for views that were improperly assigned. This key command is quite a necessity as explained.Īlso, I found many other key commands not working as expected or at all. My first hope is to see the NAV/GPS (or FMS) key command restored. As of this post the only way, I have found to switch this function is in the 3D cockpit using the mouse BUT if the mouse stops working…so you see the issue of not having a NAV/GPS key command. Maybe this should now be changed to support the GPS or FMS by default instead of the VORs (basically reverse this so the GPS or FMS drive the autopilot from the start of a flight). By default, most avionics start out with the VOR receivers driving the autopilot. This switch determines which navigational source is sent to the autopilot. To start with, one important key command I found missing altogether (compared to past flight sims) was a key command for switching the navigational signal sent to the autopilot. Regardless, any specific inop key should be sent in to the Zendesk to be examined if found. All I’m trying to do here is make a thread where missing (Wishlist it) or inop (key commands not working as expected) can be listed in one place by the community. If anyone else is running into this then this thread might be a good start to identifying inop or missing key commands. Unfortunately, while trying to solve that issue, I ran into new issues using the key commands. It’s a real bummer to have a long flight come to an unrecoverable end. This is another topic but it would be great if a permanent AUTOSAVE feature was built into MSFS 2020 to recover a flight for whatever reason. The feature in it that allows you to setup an AUTOSAVE is not yet fully operational (as of my last investigation) but it was a life saver in the past with older sims when you experienced a CTD (crash-to-desktop) or any other glitch because you could restart your flight just a few short minutes from the glitch. Just a side note, Pete Dowson famed for the FSUIPC utility is working to bring it to MSFS 2020. To date, you cannot restart midflight in MSFS 2020 because no AUTOSAVE feature exists. I could still maintain control over some cockpit avionics by using keyboard commands because they still work when the mouse is dead, hence maybe finish a flight where otherwise I would crash and burn. The reason I started using the keypads with MSFS 2020 was due to the issue of the mouse constantly going dead and not being able to recover from the loss of using the mouse to interact with the cockpit. These keypads come in really handy when you use not only the standard flight simulators but also combat flight simulators where they use a ton of key commands for controlling weapons, navigation, defense systems, communications…you get the idea. This gives me a total of 228 possible key bindings (I call key bindings the link between a simulator function and a key on the keypad). Engineering keypads that I started using years ago. I recently explored the Key Commands (for the keyboard) as I have two 116 key P.I. I’m going to start what I think is an important topic that I could not find in this forum.
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